Applying Simulat ion to the Development of Spacecraft Flight Software

نویسنده

  • Kirk Reinholtz
چکیده

We describe how the application of simulation and emulation to the lifecycle of spacecraft software can improve quality and aid in schedule compression and cost reduction. We define various forms of simulation and emulation, describe their various uses over the software development lifecycle, outline our experiences with regards to what can go wrong and right, and discuss how one might insert the technology into a project lifecycle.

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تاریخ انتشار 2000